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    Pirate Intelligence Network

    Scheduled Pinned Locked Moved Releases
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    • DarkCisumD
      DarkCisum Celestial
      last edited by DarkCisum

      While still lurking in the shadow of the big industries and hiding from the Accord's Security Specialists, the Pirate Intelligence Network is seeing it's first released version. It's finally time to Welcome you Back to New Eden. It has been a while, but this is just the dawn of a new beginning.

      0_1633514200144_PIN.jpg

      Download

      Pirate Intelligence Network v1.1.0

      Usage

      1. Install Firefall via Steam
      2. Edit the firefall.ini located in steamapps\common\Firefall
      3. Add content from below
      4. Download the latest PIN release
      5. Make a backup copy of the original FirefallClient.exe in Firefall\system\bin
      6. Replace the FirefallClient.exe with the patched FirefallClient.exe from the PIN release
      7. Make sure the .NET 5 Runtime is installed
      8. Trust self-signed development certificates by running dotnet dev-certs https --trust
      9. Start all three applications:
        • GameServer
        • MatrixServer
        • WebHostManager
      10. Start Firefall
      11. Login to the server:
        • If Steam auto login has been enabled, you will directly ne navigated to the character selection screen
        • Otherwise, leave the login fields blank or enter anything you want and click "Login"
      12. Load into the game by pressing the "Enter World" button

      firefall.ini

      [Config]
      OperatorHost = "localhost:4400"
      
      [FilePaths]
      AssetStreamPath = "http://localhost:4401/AssetStream/%ENVMNEMONIC%-%BUILDNUM%/"
      VTRemotePath = "http://localhost:4401/vtex/%ENVMNEMONIC%-%BUILDNUM%/static.vtex"
      
      [UI]
      PlayIntroMovie = false
      

      Change Log

      1.1.0

      • Characters for each available zone with usable spawn location

      1.0.0

      • MatrixServer to handle client connection establishment and hand off to GameServer
        • Supports all five packets: ABRT, HEHE, HUGG, KISS, POKE
      • GameServer to handle map zoning and basic character movement
        • Zone into New Eden
        • Spawn on a Watch Tower
        • Have a pre-defined set of Visuals
        • Use your Primary and Secondary Weapon (sometimes it doesn't work)
        • Run and sprint around the whole map
      • WebHostManager to deal with standard web requests from the client through different WebHosts
        • Handle login requests via hardcoded Oracle ticket
        • Provide hardcoded account details
        • Serve the necessary Host Information
        • Return static assets when provided by the user
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      • XeridoxX
        Xeridox
        last edited by

        I'm getting this error: "Unable to get operator settings, client will be unable to connect."

        Can't log in, it either says Incorrect password or "Unable to process login request" if anything is in the id or password fields.

        Pretty sure I followed instructions to the letter. I'm on Windows 7 btw.

        DarkCisumD 1 Reply Last reply
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        • DarkCisumD
          DarkCisum Celestial @Xeridox
          last edited by DarkCisum

          @xeridox Sounds like you either didn't update the firefall.ini or didn't start the WebHostManager application or the WebHostManager application couldn't start properly. Don't forget you need to have three console windows open for PIN to work. :wink:

          XeridoxX 1 Reply Last reply
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          • XeridoxX
            Xeridox @DarkCisum
            last edited by

            @darkcisum I did update the firefall.ini and started all 3 apps. They look like they're working but then again I don't know what they're supposed to look like if working properly.

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            • XeridoxX
              Xeridox
              last edited by

              This is what I get on the WebHostManager app:

              Hosting environment: Production
              Content root path: C:\Program Files (x86)\Steam\steamapps\common\Firefall\Pirate
              IntelligenceNetwork
              Now listening on: https://localhost:44307
              Now listening on: http://localhost:4407
              Application started. Press Ctrl+C to shut down.
              Hosting environment: Production
              Content root path: C:\Program Files (x86)\Steam\steamapps\common\Firefall\Pirate
              IntelligenceNetwork
              Now listening on: https://localhost:44302
              Now listening on: http://localhost:4402
              Application started. Press Ctrl+C to shut down.
              Hosting environment: Production
              Content root path: C:\Program Files (x86)\Steam\steamapps\common\Firefall\Pirate
              IntelligenceNetwork
              Now listening on: https://localhost:44300
              Now listening on: http://localhost:4400
              Application started. Press Ctrl+C to shut down.
              Hosting environment: Production
              Content root path: C:\Program Files (x86)\Steam\steamapps\common\Firefall\Pirate
              IntelligenceNetwork
              Now listening on: https://localhost:44303
              Now listening on: http://localhost:4403
              Application started. Press Ctrl+C to shut down.
              Hosting environment: Production
              Content root path: C:\Program Files (x86)\Steam\steamapps\common\Firefall\Pirate
              IntelligenceNetwork
              Now listening on: https://localhost:44306
              Now listening on: http://localhost:4406
              Application started. Press Ctrl+C to shut down.
              Hosting environment: Production
              Content root path: C:\Program Files (x86)\Steam\steamapps\common\Firefall\Pirate
              IntelligenceNetwork
              Now listening on: https://localhost:44308
              Now listening on: http://localhost:4408
              Application started. Press Ctrl+C to shut down.
              Hosting environment: Production
              Content root path: C:\Program Files (x86)\Steam\steamapps\common\Firefall\Pirate
              IntelligenceNetwork
              Now listening on: https://localhost:44310
              Now listening on: http://localhost:4410
              Application started. Press Ctrl+C to shut down.
              Hosting environment: Production
              Content root path: C:\Program Files (x86)\Steam\steamapps\common\Firefall\Pirate
              IntelligenceNetwork
              Now listening on: https://localhost:44301
              Now listening on: http://localhost:4401
              Application started. Press Ctrl+C to shut down.

              DarkCisumD 1 Reply Last reply
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              • DarkCisumD
                DarkCisum Celestial
                last edited by

                Version 1.1.0 has been released

                With this version, you can more easily explore all the available zones, simply by selecting a different character with a matching name in the character selection.

                0_1633774295416_FirefallClient_nHu5RAdMIZ.jpg

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                • DarkCisumD
                  DarkCisum Celestial @Xeridox
                  last edited by DarkCisum

                  @xeridox I think, right now the only way to get PIN to work is with Steam authentication, meaning, you need to start Firefall through Steam itself.
                  I'll look into whether there are other ways to handle this.

                  Actually, it seems to be working fine on my end without Steam login as well.
                  Are you sure, you've entered a random email address and password (e.g. [email protected] and 12345)?

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                  • XeridoxX
                    Xeridox
                    last edited by

                    I've tried both with Steam and without. Anything in the user/pass fields yields a "Unable to issue login request" error. It seems there is some communication not happening between the WebHostManager and Firefall. The other error I get ("Unable to get operator settings, client will be unable to connect.") appears immediately after Firefall loads the login screen. It's a big red message box inside FIrefall, not a standard windows message box. I don't know if that helps or not lol just thought I would say. I thought maybe it was windows firewall stopping it, so I added an exception and still no change.

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                    • XeridoxX
                      Xeridox
                      last edited by Xeridox

                      Found the log file and something interesting in it. Evidently my comp doesn't understand what localhost is, of all things.

                      00:03 RAM:1187MB FPS:60 INFO GAME Contacting operator at localhost:4400/check?environment=prod&build=1962
                      00:03 RAM:1187MB FPS:60 INFO GAME Loading UI: LoginUI.xml
                      00:03 RAM:1187MB FPS:60 INFO GAME ui::Initialize...
                      00:03 RAM:1187MB FPS:60 INFO GUI Loading shaders from 'system\gui\guishaders.fx'...
                      00:04 RAM:1191MB FPS:60 INFO NETHTTP Creating pooled connection to localhost:4401. newcount=3
                      00:04 RAM:1191MB FPS:60 ERROR NETHTTP WinHTTP err=0x2ee7 WINHTTP_CALLBACK_STATUS_REQUEST_ERROR
                      (http://localhost:4401/vtex/prod-1962/static.vtex0)
                      00:04 RAM:1191MB FPS:60 ERROR NETHTTP WinHTTP err=0x2ee7 WINHTTP_CALLBACK_STATUS_REQUEST_ERROR
                      (http://localhost:4401/vtex/prod-1962/static.vtex2)
                      00:04 RAM:1191MB FPS:60 ERROR NETHTTP WinHTTP err=0x2ee7 WINHTTP_CALLBACK_STATUS_REQUEST_ERROR
                      (http://localhost:4401/vtex/prod-1962/static.vtex1)
                      00:04 RAM:1191MB FPS:60 WARN NETHTTP WinHTTP request completed with status hr=0x80072ee7: The server name or address could not be resolved

                      I also tried pinging localhost...
                      "Ping localhost" returns "ping request could not find host, please check the name and try again."

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                      • XeridoxX
                        Xeridox
                        last edited by

                        Ok I found the problem. I had localhost mapped to 0.0.0.0 in my hosts file. Mapped it to 127.0.0.1 and now it works.

                        DarkCisumD 1 Reply Last reply
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                        • DarkCisumD
                          DarkCisum Celestial @Xeridox
                          last edited by

                          @xeridox Glad to hear that you managed to figure it out. Will add a troubleshooting section somewhere, with a hint regarding localhost. :+1:

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